Category: Uncategorised
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Access, Online Learning, and the Landscape for Independent Animation
I believe that we are living in a particularly unique moment to become an animator, both in terms of accessibility to learn and the growing value of independent artistic identity. Professional knowledge that was once difficult to access is now widely available online through tutorials, livestreams, production breakdowns, and educational platforms created directly by industry professionals. As…
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Production Reality: Rough Animation, On-Model Consistency, and Revision Costs
Working on a multi-artist animation project has significantly changed how I understand the importance of decision-making in early stages of animation production, particularly with how strongly rough animation determines the overall success of a sequence, and how difficult it is to correct structural issues once a production moves into later stages. While clean-up helps refining the work,…
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Working on a Team vs Working Solo in Animation Production
Working on my graduation film marked a clear shift in my practice, from primarily working as an independent animator, and me being responsible for both the creative and technical aspects of my work, to taking on a more directional role within a team-based production environment. This shift has fundamentally changed my understanding of animation production, particularly in relation to communication, evaluation, and maintaining creative coherence…
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The Role of Social Media and Online Communities in Independent Animation
Each year, social media has become an increasingly significant part of the animation industry, not only as a tool for self-promotion or portfolio showcasing, but also as a wider ecosystem that supports learning, collaboration and professional connection, shaping how artists develop, communicate, and form working relationships within contemporary animation practice. Through consistently sharing my illustration…
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PERSONAL ANIMATION JOURNAL – PT. 3: PIPELINE POSITIONS
Before the start of the course, I had a rough idea of what the process of animation was to produce a film, but I had little knowledge of what the industry roles were within the pipeline and what the steps were to complete a final product. One of these roles was storyboarding. I used to…
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PERSONAL ANIMATION JOURNAL – PT. 2: AREA OF INDUSTRY
With a background in graphic design and after working on character illustrations as a freelance for several years, I had some familiarity with concepts such as anatomy, colour theory and character design, so animating felt like the next step to tell a story and really bring my work to life, and this course has only further…
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PERSONAL ANIMATION JOURNAL: INDUSTRY ROLES RESEARCH
Hello! In this blog entry, I will talk about my research into roles and professional practice in the character animation industry. I will split these entries in three main topics: location, area of industry, and pipeline positions that I am interested in. 1. LOCATION Location of work is something that is constantly in my mind,…
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SIMULATED WORK EXPERIENCE AND PROFESSIONAL ANIMATION PRACTICE
In this entry I’ll discuss about my simulated work experience and professional animation practice during this term. As part of our simulation, we were given a roles based on our strenghts and interest as animators. I highlighted my background in illustration and how I enjoyed character design, but also expressed that I’d happily to take…
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UNIT 1 PRACTICE BASED RESEARCH
Hello! In this post, I’ll share my practice-based research experience during Unit 1 of my MA Character Animation programme. Coming from a graphic design and illustration background, I approached animation with a mix of confidence and uncertainty. Some concepts felt intuitive, while others proved very challenging. To illustrate my learning curve, I’ll use the bouncing…
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THE HISTORY AND THEORY OF ANIMATION
A DIVE INTO THE CURRENT STATE OF ART IN ANIMATION IN CHILE Looking back into my presentation about Gabriel Osorio and Punkrobot Studio, I thought I’d explore why I chose that studio for this entry, but more so, why does it stand out in Chile’s animation industry, given its historical context and current state of…